On Mon, Oct 11, 2010 at 1:13 AM, Nathan Vegdahl <[email protected]> wrote: > I'm unsure if this is a bug, so I'll hold off filing a bug report. > It seems that it's not possible to create custom properties on bones > or pose bones. > > This works: > bpy.types.Object.new_prop = bpy.props.FloatProperty() > But these don't: > bpy.types.Bone.new_prop = bpy.props.FloatProperty() > bpy.types.PoseBone.new_prop = bpy.props.FloatProperty() > > Trying to access the new custom properties results in this for objects: > 0.0 > And this for the other two: > (<built-in function FloatProperty>, {}) > > Is this by design? And if so, can it be changed? I could really use > custom bone properties for the work I'm doing on the auto-rigging > system, as I would like to create an enum property on pose bones (or > bones, either way). > > --Nathan Vegdahl
good find, fixed r32407. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
