Hello devs,

Here is the patch for monitoring VRAM used by textures:
http://www.pasteall.org/16186/diff

Here is a image of it in action:
http://www.pasteall.org/pic/show.php?id=6351

What it monitors:
  * VRAM used by textures created via bf_gpu and BL_Textures

What it does not monitor:
  * VRAM used by the Blender ui
  * VRAM used by 2d filters
  * VRAM allocated by the user via KX_Scene.pre_draw and KX_Scene.pre_draw

Any thoughts/feedback? It's a pretty simple patch.

Cheers,
Mitchell Stokes (Moguri)
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