Hello devs, Here is the patch for monitoring VRAM used by textures: http://www.pasteall.org/16186/diff
Here is a image of it in action: http://www.pasteall.org/pic/show.php?id=6351 What it monitors: * VRAM used by textures created via bf_gpu and BL_Textures What it does not monitor: * VRAM used by the Blender ui * VRAM used by 2d filters * VRAM allocated by the user via KX_Scene.pre_draw and KX_Scene.pre_draw Any thoughts/feedback? It's a pretty simple patch. Cheers, Mitchell Stokes (Moguri) _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
