well its not a bug in the software; VSE renders out frames at the frame rate specified.
The disconnect is in the notion of using frames as a unit of measure when the strip is read in. If a clip contains 100 non-interlaced frames, a 100 frames are read into the strip if you specify non-interlaced. The VSE does not care if the framerate of that clip was 24 or 30 or 60 or whatever. If you want to change the framerate of a strip to get it to whatever relative output frame rate, use the Speed control. If you want to render out 24 fps using a 30 fps clip input, and have the ball bounce like it should (or sync with spoken audio) etc, use a speed control of 30./24. on that strip. I think what you are asking for is a feature whereby a strip holds its frame rate, or maybe an auto-generated speed effect strip is created if the frame rates mismatch, and when asked for an image at a particular time, constructs and returns the most appropriate frame, which is really what the speed effect does anyway. --Roger Check out my website at www.rogerwickes.com for a good deal on my book and training course, as well as information about my latest activities. Use coupon Papasmurf for $15 off! ----- Original Message ---- From: Vilem Novak <[email protected]> To: bf-blender developers <[email protected]> Sent: Thu, October 21, 2010 6:00:01 AM Subject: Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature? This is probably a misunderstanding. There was nothing about converting the footage in the post, please read carefully. There was talk about the footage being read with wrong framerate, depending on the output(!) frame rate of blender. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
