Hello, -- intro --
lately I've been discussing a lot in about distributing LuxBlend, YafaBlend, GameKit (and maybe Blendigo) in bf-extensions. It's bit tricky because of course these project are developed outside of bf-extensions svn and we don't want them to move on our svn for obvious reason. Also, some of these projects have a binary part which we don't want to distribute in an svn. After long discussions and many proposals we agreed that these projects dump their scripts (python text files) in bf-extensions svn in a folder called extern/, here https://svn.blender.org/svnroot/bf-extensions/extern/ This folder is not 'official' in the sense that it's not used for the release, but it will be used later to be able to distribute external projects scripts from within blender (more on this will come in later weeks, for now we're just setting up). --- LuxBlend and Blendigo, developed by Doug Hammond, need "Exporter Framework", aka "EF", also developed by Doug Hammond: 1) http://ef.beulahelectronics.co.uk/ 2) http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/Exporter_Framework Campbell proposed that EF is included in blender so that other exporters can use it and I've been asked to write down a formal request for this. If this is fine for other developers here, we'd put the script in bf-blender/release/scripts/modules and Doug Hammond would maintain it (if he gets access to bf-blender of course). Thanks! Regards, Luca _____________________________ http://www.mindrones.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
