While the defocus node is getting some attention I would like to point out that rack focusing with defocus does not work well. Objects jump in and out of focus with hard edged lines on the blur.
-------- Original Message -------- Subject: [Bf-committers] compositor defocus node From: Jeroen Bakker <[email protected]> To: bf-blender developers <[email protected]> Date: 10/22/2010 10:09 AM > Hi All, > > I have reverse engineered the compositor defocus algorithm to its purest > form. the result I have posted on my blog. > > http://sicg.atmind.nl/index.php?option=com_content&view=article&id=29:blender-defocus-algorithm > > The current implementation is not depth aware. I am not sure that this > is a real issue, as nobody complains. I am also not sure about the many > filter types and settings. the circle has a faster algorithm then the > rest of the filters, but visually they do not differ much. > > Hope it is helpful to you all. Btw I am pleased with the speedup (50% on > my system). Will try on a GTX200 series next week. > > Cheers, > Jeroen > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- Christopher Cherrett [email protected] http://www.openoctave.org _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
