Hi, just a heads-up, I've put a patch that modifies the Blender camera to allow custom sensor sizes, to modify the apparent FOV. Previously it was hard-coded at a size with no common real-world equivalent, making it difficult to match real-world footage, or even just intuitive lens usage.
Would be nice if someone could test it and/or help with the game engine part, not sure how this should convert over into game-engine land either, but I didn't look into it too much yet. More info here: http://mke3.net/weblog/blender-sensor-sizes/ Patch is here: https://projects.blender.org/tracker/index.php?func=detail&aid=24427&group_id=9&atid=127 cheers Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
