Hi, just a heads-up, I've put a patch that modifies the Blender camera
to allow custom sensor sizes, to modify the apparent FOV. Previously
it was hard-coded at a size with no common real-world equivalent,
making it difficult to match real-world footage, or even just
intuitive lens usage.

Would be nice if someone could test it and/or help with the game
engine part, not sure how this should convert over into game-engine
land either, but I didn't look into it too much yet.

More info here: http://mke3.net/weblog/blender-sensor-sizes/
Patch is here: 
https://projects.blender.org/tracker/index.php?func=detail&aid=24427&group_id=9&atid=127

cheers

Matt
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