On 10/29/2010 09:42 AM, Dalai Felinto wrote: > Dave, my CMakeCache.txt - http://www.pasteall.org/16515 > > 2010/10/29 Dave Plater <dpla...@webafrica.org.za> > > >> On 10/28/2010 05:28 PM, Mitchell Stokes wrote: >> >>>> ../../lib/libgp_ghost.a(GPG_ghost.cpp.o): In function `main': >>>> >>>> >>>> >> /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp:825: >> >>>> undefined reference to `setGamePythonPath(char*)' >>>> ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function >>>> `GPG_Application::initEngine(GHOST_IWindow*, int)': >>>> >>>> >>>> >> /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:607: >> >>>> undefined reference to `PyObjectPlus::SetDeprecationWarnings(bool)' >>>> ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function >>>> `GPG_Application::stopEngine()': >>>> >>>> >>>> >> /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:734: >> >>>> undefined reference to `saveGamePythonConfig(char**)' >>>> >>>> >>>> >> /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:737: >> >>>> undefined reference to `exitGamePythonScripting()' >>>> ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function >>>> `GPG_Application::startEngine()': >>>> >>>> >>>> >> /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:683: >> >>>> undefined reference to `setupGamePython(KX_KetsjiEngine*, KX_Scene*, >>>> Main*, _object*, _object**, _object**, int, char**)' >>>> >>>> >>>> >> /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:692: >> >>>> undefined reference to `loadGamePythonConfig(char*, int)' >>>> collect2: ld returned 1 exit status >>>> make[2]: *** [bin/blenderplayer] Error 1 >>>> make[1]: *** [source/blenderplayer/CMakeFiles/blenderplayer.dir/all] >>>> >> Error >> >>>> 2 >>>> make[1]: *** Waiting for unfinished jobs.... >>>> [100%] Built target blender >>>> make: *** [all] Error 2 >>>> >>>> If somebody can give me a clue, I can't get back to this until tonight. >>>> My build statement : >>>> pushd Build >>>> cmake ../ \ >>>> -DWITH_FFTW3:BOOL=on \ >>>> -DWITH_JACK:BOOL=on \ >>>> -DWITH_OPENCOLLADA:BOOL=on \ >>>> -DWITH_PLAYER:BOOL=on \ >>>> -DWITH_SNDFILE:BOOL=on \ >>>> -DOPENCOLLADA=%{_prefix} \ >>>> -DOPENCOLLADA_LIBPATH=%{_libdir} \ >>>> -DOPENCOLLADA_INC=%{_includedir} \ >>>> -DWITH_PYTHON_INSTALL:BOOL=off \ >>>> -DWITH_PYTHON:BOOL=off \ >>>> -DWITH_IMAGE_OPENJPEG:BOOL=on \ >>>> -DWITH_FFMPEG:BOOL=off \ >>>> -DWITH_CXX_GUARDEDALLOC:BOOL=off \ >>>> -DPYTHON_LIB=%_libdir}/libpython3.1.so \ >>>> -DPYTHON_INC=%{_includedir}/python3.1 -G"Unix Makefiles" \ >>>> -DCMAKE_VERBOSE_MAKEFILE:BOOL=on \ >>>> -DCMAKE_INSTALL_PREFIX:PATH=%{_prefix} >>>> >>>> >>>> >>>> >>> Are you building with the game engine enabled? I'm using CMake on Arch >>> >> with >> >>> gcc 4.5.1, and all seems to be working. I can post the contents of my >>> CMakeCache.txt if that will help. >>> >>> --Mitchell >>> >>> >> The game engine is enabled by default, I went through the main >> CMakeLists.txt and enabled the options I needed that didn't have on as >> default. What may be different to your build is my use of python. >> Because I'm packaging this for the distro I can't have embedded python3 >> or installed python3. openSUSE is at python3-3.1, I'm trying >> python3-3.1.2, maybe that will work. The contents of your CMakeCache.txt >> would be appreciated. >> Thanks >> Dave P >> _______________________________________________ > It's interesting to see what windows builds blender with but unfortunately it won't help me. Thanks Dave P
_______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers