On 29/10/10 5:26 AM, Damien Plisson wrote: > Done for the three OSX releases. > > Just note that they still include Python 3.1.1 as the lib builder has > encountered issues with building the 3.1.2 (it mainly caused problems with > the BGE). > > Damien
Hi Damien, OK confused now.... Nathan has said on IRC that he uses python 3.12 source tarball for python build (windows I think). I have compiled 3.12 from source for OSX with the one patch for the xmlrpc fix:: " Oh, and if you bundle Python on your platform, please apply patch found in http://bugs.python.org/issue9991, that'll save us some bug reports on XMLRPC HTTPS support. " And this compiles ok as a lib (all 4 arch) and with blender. I dont use the game engine...so is the problem with game engine after build (playing games) or during the build process? Mike. > Le 27 oct. 2010 à 13:53, Nathan Letwory a écrit : > >> -----BEGIN PGP SIGNED MESSAGE----- >> Hash: SHA1 >> >> >> >> Hi release builders! >> >> Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta. >> I've committed new splash, bumped versions and danced the tagging dance. >> >> Please checkout tags/blender-2.55-release at r32738 and start your >> building engines. Notify me when you have your builds ready. >> >> Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use >> r771 or later from their SVN. >> Note2: see Note >> >> /Nathan _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers