Hi, What's the deal with RNA property update functions and the animation system?
I would have expected the animation system to run the update functions when an rna property is updated via an fcurve/driver/etc, but they're not. Why is this, and can it be fixed? It's pretty bizarre that you can drag a property button, see the value in the button change, and see the results update (since the rna update function is being triggered) but if you do the same thing via an fcurve, see the same value in the button change, no update functions get run. This is throwing a spanner into the works of this ocean sim work, since I need to be able to update the simulation data when parameters (currently belonging to a texture) are changed, eg. 'time'. It works fine when you're dragging values in the property editor, but if you animate it, nothing updates. It's not just updating the sim either, the update functions are used to send depgraph update notices which aren't being sent either. RNA set functions are not appropriate here - I'm not doing anything fancy to the values as they are set, it's just setting DNA directly like most normal RNA properties - the issue is that I'm telling it to update when it's changed, but it's not doing that. How can I make this work? Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
