Hi,

It's not very likely to get into trunk, it's unfinished. In
particular, there's problems with raytracing and shadows, that would
need a lot more work. Other render branch features are more stable, so
when a merge happens, I'll focus on those.

Brecht.

On Tue, Nov 30, 2010 at 11:35 AM, "Martin Bürbaum"
<[email protected]> wrote:
>> Hi all
>> Probably I have missed something but one of the coolest feature
>> of the Sintel dev side was the per tile subdivission feature:
>>
>> - In which state is?
>> - It is planned to go to Trunk?
>
> I'd also like to know about the current status of this code.
>
> The few posts/screenshots I've seen are pretty old already, so I'm not sure 
> this was developed further?
>
> Cheers,
> Martin
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