Hi, It's not very likely to get into trunk, it's unfinished. In particular, there's problems with raytracing and shadows, that would need a lot more work. Other render branch features are more stable, so when a merge happens, I'll focus on those.
Brecht. On Tue, Nov 30, 2010 at 11:35 AM, "Martin Bürbaum" <[email protected]> wrote: >> Hi all >> Probably I have missed something but one of the coolest feature >> of the Sintel dev side was the per tile subdivission feature: >> >> - In which state is? >> - It is planned to go to Trunk? > > I'd also like to know about the current status of this code. > > The few posts/screenshots I've seen are pretty old already, so I'm not sure > this was developed further? > > Cheers, > Martin > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
