The modelling depends strongly on the GPU since OpenGL is used to draw the interface and the content you edit. Especially when you have large scenes (many details) a good GPU might improve performance. But usually it is the rendering that is most time consuming, if you don't tend to use the weaker (less possibilities, especially shadows, refractions and reflections) OpenGL renderer. Physics, Postprocessing and Rendering strongly depend on the CPU and are usually the bottleneck when it comes to finish projects. A greater use of hardware acceleration (GPU) would be recommended, since there is much potential sleeping or unused. But it is hard to implement, because it always has its limits and since not all users have a GPU new enough to work with OpenCL, a fallback with same results must be provided.
Am 09.12.2010 09:34, schrieb Knapp: > What in Blender is limited by the CPU and what is limited by the GPU or in > other words what do you upgrade to improve what facet of blender? > Thanks. > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
