Hi all :) Soon will be uploaded a new video test showing my recent advances in the Unlimited Clay project, this is my late christmas present for the community but I think you all will be very pleased. I show there my previous approach, sculptris approach and my new algorithm, notice how those long and thing stretched traingles are gone forever showing a much better topology and also the long awaited feature of add detail no matter the detail frecuency of the base mesh ... in other words, no matter how big is a face, you could always sculpt now inside of it :)
Cheers Farsthary _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
