Ops I forgot in my previous repply to mention that the paper I'm writting: 'Dynamic subdivission sculpting' will make life easier for those who want to integrate that feature in any sculpting pipeline. I'm writting there the unlimited clay algorithm essence and theory, and contrary to what I thougth at the beginning of the project it has some quirks that are very hard to realize, so I hope to contribute a little with the developer community not only of Blender, sharing this knowledge.
regards Raul _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
