Hi everyone, Thanks for the builds! Looks like we got a good one here :)
The bug tracker is still nice low, so we can move on to the pending todo items. We should also try to get our patch tracker clean, to have compliant patches applied, and the rest at least categorized and shortly reviewed. We also need several im/exporters brought back still. To me it seems current svn is already quite stable, a next release - provided todo got cleaned up - can definitely be out of beta then. Short term roadmap prediction: - March: 2.57 release (with at least a week an RC for test) Being our 'first' 2.5 official release, it could align with a make- over of blender.org! - April/May: 2.58 as final for the 2.5 project (based on 2.57 feedback?) In May we then can move svn to 2.60, and start merging it with at the urgent waiting branches; - render branch (sintel) - bmesh (how's it going?) - GSoC projects, like rigid body anim During the next months the branch devs can report here on how stable migrations are, to make a planning that doesn't break 2.6 immediately, but do this in smaller steps and releases. I then would also like to start the recode for our shader system (in branch at first) And will have to wrap up the python api, especially for UI customizing and render api. Exciting times ahead, -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
