Thanks for the replies everyone! I'll leave the one ASM algorithm in the code but simply #ifdef it out for now. Is that reasonable?
On the topic of quad remeshing, it does already support different topologies for input. In the screenshots all the meshes came out triangles, but Jae did end up making it work for quads, as well as BMesh ngons. She discussed this with Joe (I think...) a while back and has a very flexible system for both inputs and outputs. Additionally, in one of the algorithms, which she was just finishing up when she was hurt, the user can specify a particular output topology, no matter what the input is. I'm still pouring over the code to get all the specifics worked out, but that one does not reduce the input mesh by iterative edge collapses. Instead (again, one of the 4 different algos) it creates a "ball" of very small size somewhere near the mesh containing exactly the user-specified number of output faces, constructed of the correct topology to start with, and it appears to use some form of fluid dynamics calculations to "expand" the little ball until it optimally rests fitting the shape of the input mesh. She made it work like that so the input and output topologies were decoupled and it opens a whole word of possibilities. Or so it seems... Hoping to have more to show by early next week. I'll be going over to hospital for several hours each night this week to discuss this at length with Jae so I can get a better understanding of how it all works. Hoping to have a demo or something worthy of showing soon. As for BGE, I'll try my best to get in touch with you moguri :) Thanks! Peter On Tue, Jan 11, 2011 at 5:37 AM, Sergey Kurdakov <[email protected]>wrote: > Hi Pete, > > for multiplatform asm also consider > http://x264dev.multimedia.cx/archives/191 , > together with yasm it makes multiplatform asm programming to be feasible. > > Regards > Sergey > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
