Hi, some might say, that more available ways for building blender, might solve some problems on unusual platforms and systems. I currently use blender on rather strange systems (like clusters), very old enterprise linux distributions, etc.
But I would have never made use of makefiles, even when i run into problems with cmake or scons. I can't think of any important reasons, not to maintain them any longer. However, having some choices when it comes to the build system is great. So at the moment it would be great to still maintain cmake and also scons and not to support just a single one. aurel On 16 January 2011 19:51, Ton Roosendaal <[email protected]> wrote: > Hi all, > > I already gave up on Makefiles for OSX a month ago or so... it was > giving me inpredictable instable builds, and trying to figure out why > I gave up after a day. > > It seems to me it's still used by a couple of people here. I'd like to > know if there's - apart from personal taste - there's important > reasons to keep supporting it? The system is close to collapse under > its own weight, seems to me. :) > > Let me confirm that switching to CMake was painless and quick and it > builds faster than ever. I'm not totally happy with the noisy colorful > prints of cmake, but I'm quite sure that's a matter of time to get > solved too. > > Obviously; if we remove makefiles from svn, it'll allow "in source" > builds for cmake. > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation [email protected] www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
