Hi, Please also bear in mind addons that have peoperties for external applications which may require values of a larger range than normally needed inside Blender.
Any reason why ints can't be the full 32bit ? Cheers, Doug. On 21 January 2011 17:38, Brecht Van Lommel <[email protected]>wrote: > Hi, > > On Fri, Jan 21, 2011 at 5:50 PM, Ton Roosendaal <[email protected]> wrote: > > I'd suggest to replace these 'hard' min/max values with less extreme > > numbers, so you can still use it in C code and get some predictable > > output. > > > > FLT_MAX now is 3.40282347e+38F > > Our hardmax can easily stick to 1.0e+9 i guess? (a billion) > > > > For ints, a max of 1<<26 or so... 67 million, with 24 fps, that would > > last 5 years :) > > Yes, makes sense. It's a bit arbitrary, but 1e9 seems low, maybe make it > 1e15? > > Brecht. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
