Hi Aurel, if you can make a patch against current SVN of all completed things I can probably review it within a couple of weeks - perhaps less if it's nicely documented as to what I'm looking at.
On Sun, Jan 23, 2011 at 8:39 PM, Aurel W. <[email protected]> wrote: > Changes which still need work/reimplementation: > * sigma_s for an RGB spectrum, currently only sigma_a can by tinted in > a weird way This is intentional - since s and a are so closely related (added), it's much simpler for a user to just have one control here - having two colour swatches to tweak that basically do the same thing makes it more difficult to understand how the system works, and what to tweak in order to get a certain visual look, and wouldn't really provide any more helpful artistic functionality. The absorption is also used as the inverse to approximate the resultant colour you get after absorption. This is a lot easier to use as an artist than trying to think about "if this colour is absorbed, then what gets left over". cheers Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
