Hi > It is OpenSource, the source can be find here: > http://software.intel.com/file/31849 (Link from the 8th and last page of > the > article) > However it is copyrighted and not under any specified lisence. You can > still > read it or contact the author if you want to copy some code. > > Xavier
Thanks Xavier! would be nice if the author agree on using its algorithms for Blender, though is not very starigthfoward to integrate and definately wouldn't be as fast (it relaies heavily on Intel TBB) The small patch I have implemented is a nice solution to some of the desired VFX that can be done with that, currently I have UC and particle surfacing in my priority Blender Todo but is something worth to considerate in the future regarding a full implementation of the vortex particle simulator ;) Cheers Farsthary _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
