(From a quick glance)Well, the issue is that GLSL operates through 'constructors' mostly, that is, many types are not implicitly converted to another type. Supported constructors can be found in the GLSL specification at www.opengl.org. If you can post the files responsible I may be able to look at them later(Running to catch up a rehearsal!). _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
- [Bf-committers] GLSL version issues ... Ton Roosendaal
- Re: [Bf-committers] GLSL versio... Ρυακιωτάκης Αντώνης
- Re: [Bf-committers] GLSL versio... Ton Roosendaal
