On Mon, Jan 31, 2011 at 7:51 AM, Tobias Oelgarte <[email protected]> wrote: > As i was build a rig i noticed that my bones where off position. I fixed > it and after some time they where off again. Nothing unusual you would > say. But this happens when you switch between edit and posemode. The > current pose affects the bone locations in edit mode, surely destroying > your rig after some time. > > I posted a more complete explanation (with pictures and example file) at > blenderartist.org so you can have a look at it. > > * http://blenderartists.org/forum/showthread.php?t=208460 > > Greetings from > Tobias Oelgarte > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers >
This is a known (and quite annoying) issue, stems from the calculation of the bone roll angles and float rounding (im)precision. And, yes, it does destroy rigs... Dan _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
