Hi Thanks, I've figured as much. The shader exists as both byte buffer and string but I think that in the c files, only the buffer is referenced(this is what a quick search shows anyway). But since I was thinking of adding a couple of functions on my own I must convert from the string format to the byte array(I'm not THAT much obsessive-compulsive to start writing in ascii :) )
My question is if there already is such a converter but I think I will implement my own little utility to do that anyway, it's no big deal. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
