Hi, Talked to Daniel in IRC about it; it's about re-render on any change in 3D. That's currently quite tricky, since too much data is being shared by render and 3d editing.
It's definitely on our todo, but can't give a fast delivery date yet... -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 6 Feb, 2011, at 13:20, Daniel Salazar - 3Developer.com wrote: > In the hopes of bringing the compositor closer to an integrated 3D > environment and tackle the interactivity problem I want to propose > this feature. > RenderLayer Auto Refresh (optional per render layer input node): > > https://docs.google.com/drawings/edit?id=1N8MgmeRdjxRv7AcjfQZ1Dexcy5K9axHMTgz1blTYdr4&hl=en&authkey=CITBi5AB > > Now I know it sounds scary but I believe we can leave to to the user > the task of setting it up in a way that is fast to render (use a > simplified scene/renderlayer with heavy render features turned off > etc) > The above diagram is of course just one example of usage, but I don't > think this will limit to 2D masking. It could be tracking a 3D mask or > a complex object (modifiers etc) with ob ID or who knows. > > hope to hear comments from other compo people > cheers > > Daniel Salazar > www.3developer.com > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
