Ack, sorry Dalai, I just don't get it :) Thomas > Discussion to be continued over the tracker: > http://projects.blender.org/tracker/?func=detail&atid=498&aid=25963&group_id=9 > > Cheers, > Dalei, I mean Dalai ;) > > 2011/2/7 Thomas Dinges<[email protected]>: >> Hi Dalei, >> thanks for your feedback! >> I appreciate that very much, because I don't get feedback regarding >> UI/Interface (concerning the python scripts) very often. >>> Hi Thomas, >>> options such as framing (Letterbox/Extend/Scale) and background color >>> are actually used for both Player and the embed BGE. So why not the >>> mouse? The way I see it (and the reason why it's there) is because >>> Blender itself always has a mouse pointer. BlenderPlayer, however, as >>> a standalone application does not necessarily would have one. Yes is a >>> "shared" property, but it stands on its own in the Player. >> Good point, I didn't thought about the special status of it in the player. >>> That said I don't have a really strong opinion on that topic and >>> nothing was ever set on stone. I just miss a big picture on the design >>> here. >>> For example if mouse fits better under "Display" I would rename it to >>> "Mouse Cursor" instead of "Show Mouse". >>> >>> Also I have my doubts on whether "Display Lists" and "Use Frame Rate" >>> actually belongs to "Performance". Think that way, "DisplayList" is >>> (finally) on by default. The reason someone would turn it off would >>> be: (1) to run in a gfx that doesn't support it (is there such a >>> thing?). or (2) in very particular cases where DL performs better than >>> Vertex Array. "Use Frame Rate" in the other hand affects the whole >>> game. It can slow downs the logic and physics to assure the rasterizer >>> always run on its loops. I'm not sure about you but I only use this >>> when I want to do screencapture of the game with >>> bge.render.saveScreenshot. They are known cases where this can benefit >>> your game (e.g. those with heavy Python calculation) but the change in >>> the game is so drastic that, again, I don't think Performance is a >>> good group for them. >> "Display Lists" and "Use Frame Rate" were in the performance panel before my >> commit, that was not a change I did. >> >>> I find great that you put time and effort on this, but such a change >>> should come with a better explanation than the message >>> "reorganization" and wrong panel may convey. Specially because >>> otherwise it gets hard to argue on that. >>> >>> And please, I know you are doing a really nice work in the UI, but >>> refrain from changes in the code if the person that committed is >>> active and maintaining it :) >> I am sorry Dalai, I will ask you for feedback on it next time, when I do >> changes in the Game Engine UI. >> Still, as module owner of the UI scripts I do changes there all the time >> and in the best of my abilities. So did I today. >> >> But I agree, that in this current beta (near to stable) stage we should >> communicate UI changes better. >> That's something I wish myself for other people too working on Ui >> scripts. ;-) >> >> I hope we can resolve the issue. :) >> Feel free to change the Game Engine buttons if you find a better >> solution. Or I/you can revert my commit? >> >> Best regards, >> Thomas >> >>> A reply in the commit log or a >>> conversation over IRC can lead to a better dialog. Sometimes the >>> maintaner-ish of a part of the code have sheltered ideas and future >>> plans that can add for a better design. E.g. this is a list of things >>> I would like to see in Blender before 2.5 and some of them does affect >>> the UI: >>> https://docs.google.com/document/d/1gBzJ_8A8_XHAE5NfyqV5UG7feZuLa_y7v-uccsHBNi0/edit?hl=en&authkey=CK3n9Y4G >>> (see the 1st and 3rd item) >>> >>> Kind regards, >>> Dalai >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers
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