I'm a little bit puzzled. I was using a driven shapekey that uses rotational difference as source for the driver. The bone (lower arm) can be posed in FK and IK. But the rotational difference is only computed for the FK-Pose. The rotation that is stored for FK. But this is overwritten by a IK-Constraint.
Actually it does not use the visible difference between both bones (the reference for rotation and the lower arm), but the not visible FK-Pose. Is this wanted by design or a bug? PS: Same applies for "Transform Channel" as driver-source. Greetings from Tobias Oelgarte _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
