I don't think it's irrelevant, it's more logic. IMHO black should be a pit and white a hill. Black is absence, and white is presence.
On 25 February 2011 23:03, Daniel Salazar - 3Developer.com <[email protected]> wrote: > Kinda irrelevant imo since its so easy to invert, maybe if someone can > demonstrate that the mayority of other software does it the other way > then you'd have a point since it would simplify sharing from one > software to another.. a tiny bit > > cheers > > Daniel Salazar > www.3developer.com > > > > 2011/2/25 Jolly Charlie <[email protected]>: >> I certainly think that it would be preferable to have this changed, >> especially when the displace modifier works the opposite way. >> >> I noticed this when porting the old tile texture to 2.5 >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
