On Mon, Feb 28, 2011 at 7:41 PM, Bassam Kurdali <[email protected]> wrote: > I spoke with Campbell on irc, and he suggested I mail this to the list > as a general proposal. It came up from me wanting a different material > assignment for the inner and outer faces of a solidify modifier (as > opposed to just the rim). > > Campbell suggested that hacking this in would be easy but a bit ugly; > he proposed that a more generalized feature that would work for any > modifier, in a consistent way, would be better. Indeed I could easily > imagine this being desirable for at least: > > Solidify (currently just rim, but also inner outer) > Mirror > Bevel > Array > Boolean (already works by inheriting original materials?) > > List of concerns: > > -Blender does not guarantee material order is the same (e.g. when > joining) > -a way to modify materials used might not work reliably > -doing it only for Solidify feels arbitrary, since it might be useful > anytime you generate new faces-a more general way would be better (hence > this proposal) > -referencing material by index is "crappy and likely to break" > -referencing directly could work, with the restriction that it exists in > the mesh/object (is this a certain restriction? could it just be there > in the scene?) > -referencing the materials using an offset rather than index, so you can > have multiple materials assigned to the mesh, and offset them for > generated faces. > -an imperfect but general known way that works for all modifiers would > be acceptable. > > I think I've covered everything we talked about; My current need is only > for solidify (rigged thin sheets with a requirement to have something > only printed on one side)- and I can work around this in multiple ways, > so no real pressure. A more general solution would be more useful/ > future proof. > > cheers > Bassam > > PS- whatever the choice, the assignment, whether by material, index, or > index offset should be visible in the modifier panel; just a checkbox > would be ultimately ugly, since (other than tooltips) there would be no > user visible/adjustable way of selecting the required material. (you can > do so for indexes in the material properties by putting the right > materials in the right slots, but this feels quite hidden)
Hi Bassam, Ton is ok with using a material index offset for modifiers, will try add to solidify today. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
