In MSVC the install target needs to be checked though you might not want to always be removing python + scripts an re-copying & unzipping for every build, for more info see: http://www.mail-archive.com/[email protected]/msg17035.html
On Tue, Mar 8, 2011 at 10:13 PM, Damir Prebeg <[email protected]> wrote: > Well, my x64 Windows build (Cmake+MSVC) compiles but it's not > installed correctly. blender.exe, makesdna.exe and makesrna.exe (with > some vc files) everything else is missing. > > On 8 March 2011 10:02, Campbell Barton <[email protected]> wrote: >> On Mon, Mar 7, 2011 at 8:46 PM, Richard Shaw <[email protected]> wrote: >>> On Mon, Mar 7, 2011 at 8:50 AM, IRIE Shinsuke <[email protected]> >>> wrote: >>>> At Sun, 6 Mar 2011 09:12:57 +0000, >>>> Campbell Barton wrote: >>>>> On Unix/Linux (but not Apple), there is still the case where you can >>>>> either do a portable install or a system install into /usr/bin/, >>>>> /usr/share/blender... etc. >>>>> For this case I've added an option WITH_INSTALL_PORTABLE, Enabled by >>>>> default, when disabled the files will be installed into the system >>>>> directories. >>>> >>>> Why was blenderplayer dropped from the system install? >>>> Now I have to install it manually... >>> >>> Yup. I ran into the same issue. It's built but not installed. I would >>> think that WITH_PLAYER should also take care of installing it, no? >>> >>> Richard >> >> Hi, removed this by accident, fixed r35402. >> Sorry for the inconvenience. >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
