On Fri, Mar 11, 2011 at 8:18 PM, Tobias Oelgarte <[email protected]> wrote:
> + (Add) - Parameters for Sampling/Blur in Procedural maps: > Don't see the need for them. If you have problems with moire effects, > you could always adjust the antialiasing settings for the renderer or > add focus blur with composite nodes. Then you have sharp lines in the > front and no moire in the back. Those are pretty nasty workarounds and shouldn't be necessary. And depending on what you're using such textures for, (eg. spec/bump maps) even with blurring it can still cause temporal aliasing - flickering. The main problem is that none of blender's textures (other than image maps) are properly filtered/antialiased. For some like clouds, blend, maybe others, it should be possible to do 'analytically' or via fading off higher frequencies etc, for other more complicated ones perhaps oversampling the texture itself could be an option (as opposed to oversampling the entire shading in the render). Regardless, this is a problematic long-standing issue in Blender, that it would be great to see an enthusiastic coder work on - perhaps a good project for someone new looking to get involved. Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
