Am 11.03.2011 13:16, schrieb Dalai Felinto:
> I didn't address backward compatibility, so I still would like to hear
> what is the best solution. I don't think an automatic conversion is a
> good idea (it would affect rendering, and split materials will likely
> get messy). So still looking for help into find the best alternative
> here.

Just as addition: It breaks all my game engine tutorials for my book, 
both in look (no alpha, no Add) and in functionality, I think because of 
the missing collision by face.

Carsten
-- 
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage:         http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html
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