Am 11.03.2011 13:16, schrieb Dalai Felinto: > I didn't address backward compatibility, so I still would like to hear > what is the best solution. I don't think an automatic conversion is a > good idea (it would affect rendering, and split materials will likely > get messy). So still looking for help into find the best alternative > here.
Just as addition: It breaks all my game engine tutorials for my book, both in look (no alpha, no Add) and in functionality, I think because of the missing collision by face. Carsten -- Carsten Wartmann: Autor - Dozent - 3D - Grafik Homepage: http://blenderbuch.de/ Das Blender-Buch: http://blenderbuch.de/redirect.html _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
