Indeed, those build instructions were exclusively using scons. I added a brief note about cmake + MSVC and mentioned the INSTALL target: http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows
Thanks, Erwin On 12 March 2011 15:31, Campbell Barton <[email protected]> wrote: > Looks like we don't have any docs on building 2.5 with CMake/MSVC, > otherwise I'd have added a note about this. > http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows > > On Sat, Mar 12, 2011 at 6:13 PM, Erwin Coumans <[email protected]> > wrote: > > Ah, I missed the INSTALL target, it wasn't run when doing a 'build all' > or > > 'rebuild all'. > > Manually running it works indeed. > > > > Thank for the update Mitchell! > > > > > > On 12 March 2011 09:47, Mitchell Stokes <[email protected]> wrote: > > > >> The INSTALL project/target will copy all the necessary file to wherever > >> you've built Blender (so not system-wide). Also, the SVN_EXECUTABLE is > >> simply used to get revision information to display in the splash screen, > so > >> it's not a big deal if it's missing. > >> > >> Cheers, > >> Mitchell > >> > >> On Sat, Mar 12, 2011 at 9:09 AM, Erwin Coumans <[email protected] > >> >wrote: > >> > >> > OK, I manually copied the files from a recent graphicall.org build > into > >> > 2.56. > >> > > >> > Also, there is a cmake warning/error like this: > >> > > >> > Blender Skipping: (bf_collada;extern_redcode) > >> > Could NOT find Subversion (missing: Subversion_SVN_EXECUTABLE) > >> > > >> > > >> > Did you consider using svn:externals instead? > >> > > >> > Thanks, > >> > > >> > Erwin > >> > > >> > > >> > > >> > On 12 March 2011 08:42, Erwin Coumans <[email protected]> > wrote: > >> > > >> > > > >> > > Hi, > >> > > > >> > > Sorry if this has been asked before, but I just tried to build > Blender > >> > > trunk, and run it, > >> > > but Blender crashes because it can't find the scripts and > startup.blend > >> > > > >> > > Info: Config directory with "startup.blend" file not found. > >> > > Fatal Python error: Py_Initialize: unable to load the file system > codec > >> > > LookupError: no codec search functions registered: can't find > encoding > >> > > > >> > > I don't want to 'install' Blender system-wide, because I'm compiling > >> and > >> > > running > >> > > several different Blender versions next to eachother, using cmake > >> > > out-of-source builds in various locations. > >> > > > >> > > 1) Is there no copy step that copies the scripts (etc) next to the > >> > > executable, > >> > > for example using a cmake copy_if_different command? > >> > > > >> > > ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo POST_BUILD > >> > > COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different > >> > > ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR} > >> > > ) > >> > > > >> > > If there is no such copy step, what files/folders do we need to copy > >> > > manually? > >> > > > >> > > 2) Everytime you build, the project buildinfo is out-of-date and it > >> tries > >> > > to build it again. Is this really necessary? > >> > > Thanks, > >> > > Erwin > >> > > > >> > > > >> > > > >> > _______________________________________________ > >> > Bf-committers mailing list > >> > [email protected] > >> > http://lists.blender.org/mailman/listinfo/bf-committers > >> > > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
