On 19/03/2011 11:36 PM, Damien Plisson wrote: > BTW, why rushing to XCode 4? > I mean Blender is not a native Cocoa application with heavy Interface Builder > use, and other fancy stuff that'll take advantage of the new XCode 4 ?
It is not a matter of "rushing" but a matter of what Apple is "pushing". As an iPhone/iPad developer, I need to use what Apple is pushing, whether I like it or not, as one cannot compile for their latest iOS SDK without XCode4. Other applications compile with relatively little trouble from their CMake output, however SDNA related applications have had the odd quirk - so there is something potentially wrong there in limited circumstances (OpenAL related from what I can tell). In any case, obtaining XCode 3 is not really an option for NEW developers. The official download from Apple for XCode (http://developer.apple/com/xcode/) is now XCode 4. They'll download the tools they are told are necessary and still be unable to compile Blender. Whether we like Apple's new IDE or not (and I personally don't), it is what Apple developers are getting now and/or will NEED to get in the near future. -- Regards, Benjamin Tolputt Analyst Programmer _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
