Hey Moguri, Although I like the idea of using callbacks, I don't think they are the right answer with the current API. My main concern is checking object collisions within a python actuator. Users would have to write code to record collisions within each object's collision callback. Another issue is large collision detecting particle systems. Users would have to assign a callback to every spawned particle, and would be unable to control them all with a single script, which may cause overhead issues. I think you may be better off going with a list of events, despite the overhead they may cost.
Sincerely, Geoffrey Gollmer _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
