Quick update, New video: http://vimeo.com/21330126 Patch against trunk is now uploaded: http://www.pasteall.org/20117/diff
-Nicholas On Mon, Mar 14, 2011 at 10:19 PM, Nicholas Bishop <[email protected]> wrote: > Hi again, some quick status updates on this: > > I've started checking out the code, looks like integration as a > modifier shouldn't be too hard. > > As a first step, since the code was written for 32-bit compilation > with MSVC, I've been updating it to compile with g++ too, as well as > some memory fixes for 64-bit. > > Current status, I've got it working as a standalone program. Quick > test with the Standford bunny, imported resulting .ply model into > Blender: > http://www.pasteall.org/pic/show.php?id=9959 > [on right is original with holes and uneven topology, then middle is > rebuilt with a depth-7 octree, and on the left rebuilt with a depth-5 > octree.] > The output looks good to me, and pretty quick to calculate :) > > Right now I'm continuing to update the code externally from Blender, > making it a bit more cross-platform and reformatting the precalculated > text tables into human-readable (i.e. not datatoc'd) C files. Once > this is done I'll pull it into Blender intern/, put together a C > wrapper, and try it out as a modifier. > > -Nicholas > > On Sat, Mar 12, 2011 at 1:25 AM, Nicholas Bishop > <[email protected]> wrote: >> Just FYI, I've started looking at this stuff. Nothing to report yet though :) >> >> Anyone else looking at it? >> >> -Nicholas >> >> On Mon, Mar 7, 2011 at 9:19 AM, Sergey Kurdakov <[email protected]> >> wrote: >>> Hi All, >>> >>> though I'm not qualified to keep with the donated code, few thoughts,maybe >>> they could be of some use >>> >>> it looks like >>> the approach will be great to be combined with >>> >>> http://www.blendernation.com/2010/11/26/microsoft-kinect-in-blender-realtime-point-cloud-demonstration/ >>> >>> <http://www.blendernation.com/2010/11/26/microsoft-kinect-in-blender-realtime-point-cloud-demonstration/>kinect >>> like devices get more penetration ( ms will issue sdk and also asus will >>> have their device ) >>> combination of point cloud ( which with more kinects will be very common for >>> designers ) with blender >>> could be a very good point. >>> >>> as for constructive solid geometry there is some code to be used >>> http://www.opencsg.org (a link >>> was mentioned on list few years back btw ) >>> >>> and finally maybe it can be used for fast and accurate booleans >>> something like described here: >>> http://www2.mae.cuhk.edu.hk/~cwang/pubs/TVCGMeshBoolean.pdf >>> >>> >>> Regards >>> Sergey >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
