Hi devs.
Blenderplayer reports memory corruption while exiting here:
GHOST_EventManager::~GHOST_EventManager()
{
disposeEvents();
TConsumerVector::iterator iter= m_consumers.begin();
while (iter != m_consumers.end())
{
GHOST_IEventConsumer* consumer = *iter;
delete consumer;
m_consumers.erase(iter);
iter = m_consumers.begin();
}
}
on delete consumer;
line
I think, that running Valgrind on linux could reveal the source of the problem,
I'm on windows and not equipped with memory profilers.
I did not try to track the reason.
But seems with Valgrind this should be easy.
So if someone has a minute to look at this minor issue, that will be great.
Regards
Sergey
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