Hi Brecht,
I tracked my problem to inverted normals ( so everything ok now - though
again - should it work the same in preview and game itself?)
sometimes adding subdivision modifier affects apperance of meshes - they
disappera )
but here is a crash report :
\source\blender\editors\space_view3d\view3d_buttons.c
if(block) { // buttons
uiBut *but;
memcpy(tfp->ve_median, median, sizeof(tfp->ve_median));
tfp is not init.
how to get it;
new sceen - cube - edit mode try to right click several times on + sign in
apper right corner ( a sign which opens panel ) - crash.
Regars
Sergey
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers