On Wed, 30 Mar 2011 15:06:18 +0300, Carsten Wartmann <[email protected]>  
wrote:

> Am 30.03.2011 12:29, schrieb Janne Karhu:
>> Revision: 35896
>>            
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35896
>> Author:   jhk
>> Date:     2011-03-30 10:29:32 +0000 (Wed, 30 Mar 2011)
>> Log Message:
>> -----------
>> Quick effects operators:
>> * A couple of operators to quickly create effects that would otherwise  
>> take some time to set up.
>> * Nice to use for demoing functionality or as a starting point for more  
>> complex effects.
>> * "Make Fur" - Gives every selected mesh object particle fur with a  
>> desired density and length.
>
> Some generic Material would be nice. ;-)

Added a generic fur material!

>
>> * "Make Smoke" - Makes each selected object a smoke emitter and creates  
>> a new domain object around the emitters with the correct material to  
>> render the smoke.
>
> I think the domain should be rotated not following the view direction
> but global.

Yes if would be very nice to be able to rotate the domain, but rendering  
smoke with a rotated domain is not really working like it should, so for  
now globally aligned domains it is :)

>
>> * "Make Fluid" - Makes every selected object a fluid object  
>> (normal/inflow) and has the option to start fluid baking immediately.
>
> Could not get it to work, physics are created but baking shown nothing.

Are you sure? For me checking the "start baking" will start a fluid baking  
job just fine (this can be seen in the top header). You'll have to  
manually step through the timeline to see the results as they're being  
baked.
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