On Wed, 30 Mar 2011 15:06:18 +0300, Carsten Wartmann <[email protected]> wrote:
> Am 30.03.2011 12:29, schrieb Janne Karhu: >> Revision: 35896 >> >> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35896 >> Author: jhk >> Date: 2011-03-30 10:29:32 +0000 (Wed, 30 Mar 2011) >> Log Message: >> ----------- >> Quick effects operators: >> * A couple of operators to quickly create effects that would otherwise >> take some time to set up. >> * Nice to use for demoing functionality or as a starting point for more >> complex effects. >> * "Make Fur" - Gives every selected mesh object particle fur with a >> desired density and length. > > Some generic Material would be nice. ;-) Added a generic fur material! > >> * "Make Smoke" - Makes each selected object a smoke emitter and creates >> a new domain object around the emitters with the correct material to >> render the smoke. > > I think the domain should be rotated not following the view direction > but global. Yes if would be very nice to be able to rotate the domain, but rendering smoke with a rotated domain is not really working like it should, so for now globally aligned domains it is :) > >> * "Make Fluid" - Makes every selected object a fluid object >> (normal/inflow) and has the option to start fluid baking immediately. > > Could not get it to work, physics are created but baking shown nothing. Are you sure? For me checking the "start baking" will start a fluid baking job just fine (this can be seen in the top header). You'll have to manually step through the timeline to see the results as they're being baked. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
