Hi Patric,

> Just wondering if any of you guys are using your amazing aptitude for
> physics modelling and looking at the situation in Fukushima.

it looks like offtopic,

because nuclear station modeling does not relate to Blender code
itself, no to Bullet engine etc ( physics does not mean in
Blender-physics code  thermodinamics and nuclear modeling for example
- just mechanics ) ( though of cause there are some codes to make
whole nuclear disasters
modeling, usually they are made several years and might cost in spent
time more than whole men-years spent on  Blender development - just as
nuclear energy is a multibillion business and such expensive
simulations are needed).

In case you would like to visualize and popularize what went there -
you might take
http://energyfromthorium.com/pps/FukushimaDaiichiAREVA.pps Areva
presentation on what went there so far
and produce high quality visuals, but you might discuss this at
blenderartists.org

Regards
Sergey

On Tue, Apr 5, 2011 at 5:04 AM, Patrick Shirkey
<[email protected]> wrote:
> Hi,
>
> Just wondering if any of you guys are using your amazing aptitude for
> physics modelling and looking at the situation in Fukushima.
>
> It would be real time(tm) to get concrete visualisations of the
> explosive potential of the reactor cores in their current states.
>
> Would make for some very interesting footage in the currently raging debate.
>
>
>
> Cheers.
>
> --

>
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to