Hi Patric, > Just wondering if any of you guys are using your amazing aptitude for > physics modelling and looking at the situation in Fukushima.
it looks like offtopic, because nuclear station modeling does not relate to Blender code itself, no to Bullet engine etc ( physics does not mean in Blender-physics code thermodinamics and nuclear modeling for example - just mechanics ) ( though of cause there are some codes to make whole nuclear disasters modeling, usually they are made several years and might cost in spent time more than whole men-years spent on Blender development - just as nuclear energy is a multibillion business and such expensive simulations are needed). In case you would like to visualize and popularize what went there - you might take http://energyfromthorium.com/pps/FukushimaDaiichiAREVA.pps Areva presentation on what went there so far and produce high quality visuals, but you might discuss this at blenderartists.org Regards Sergey On Tue, Apr 5, 2011 at 5:04 AM, Patrick Shirkey <[email protected]> wrote: > Hi, > > Just wondering if any of you guys are using your amazing aptitude for > physics modelling and looking at the situation in Fukushima. > > It would be real time(tm) to get concrete visualisations of the > explosive potential of the reactor cores in their current states. > > Would make for some very interesting footage in the currently raging debate. > > > > Cheers. > > -- > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
