On Wed, Apr 13, 2011 at 10:01 PM, Damir Prebeg <[email protected]>wrote:
> Well, I'm not a programmer so I don't know how hard would that be for > implement, but I think that some kind of hair density option instead > of current overall amount of particles would be much better option for > hair system. For instance Number of hairs per square BU or something > like that. That way when I resize hair emitter, I wouldn't have to > touch hair settings. > Just splitting hairs but I agree. It would be better with fur too and many other applications like grass. -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
