Hi all, I'm probably violating any marketing convention now. Nothing to hide really! :)
Google analytics stats for past year: http://www.blender.org/bf/stats/www.blender.org-countries.pdf http://www.blender.org/bf/stats/www.blender.org-lang.pdf http://www.blender.org/bf/stats/www.blender.org-OS.pdf http://www.blender.org/bf/stats/www.blender.org-browsers.pdf http://www.blender.org/bf/stats/www.blender.org-screen.pdf This is only for the www.blender.org typo3 cms, not all the other b.org sites. BTW: The screen resolutions are horrible! Get bigger ones! -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 17 Apr, 2011, at 17:18, Martin Poirier wrote: > To put things in perspective, I've asked Ton on IRC. > > The last official numbers for downloads on blender.org are from > 2008-2009, so it should have gone significantly up by now. > > It was 3.4M downloads over 12 months. > > Recently, we typically get a quarter of a million in the week of a > release. > > And that's for the main mirror only. > > Martin > > --- On Sun, 4/17/11, Jass <[email protected]> wrote: > >> From: Jass <[email protected]> >> Subject: Re: [Bf-committers] Why has "CTRL y" been removed from >> blender ? >> To: "bf-blender developers" <[email protected]> >> Received: Sunday, April 17, 2011, 10:57 AM >> I can second this with some >> statistics from the Machinimatrix. >> All our users are effectively from the Metaverse and we see >> that many of >> them are "non professional" (whatever that means) >> end-users: >> >> - 500 downloads/month of our customized binary blender-2.49 >> distribution >> - 10000 unique users per month >> - 30000 page hits per month. >> - 7500 Video downloads per month (basic 3D-content >> creation) >> >> I have no comparison so i do not know if this is just >> peanuts or >> significant numbers. I am curious about the statistics from >> blender. >> >> Cheers, >> Gaia >> >> Am 17.04.2011 16:16, schrieb Jim Williams: >>> I'm not inclined to see Maya et. al. as THE >> MARKET. I think >>> the 3D virtual reality environments are probably >> already a larger >>> market for Blender, if a currently largely invisible >> one. >>> >>> Certainly, if Blender is to ever have a really huge >> user base >>> it will be in the Metaverse. This is the place >> where even >>> end-users would have some sort of interest in using a >> 3D >>> modelling/animation program and have some sort of >> skill >>> in moving about in three dimensions. All the >> other environments >>> are mass media with very small actual user >> communities. >>> >>> >>> On Sun, Apr 17, 2011 at 7:13 AM, Jass<[email protected]> >> wrote: >>>> As a tutorial maker and i have to stick with the >> defaults because that is >>>> the only reliable way to go. (Forcing users to >> install a customized >>>> interface >>>> to rework the tutorials would be very wrong in my >> opinion) I agree that >>>> aligning blender to other tools in the same market >> is a good decision. >>>> >>>> On the other hand (as already mentioned before) >> both versions of redo >>>> assignment seem to be "commonly used" and its not >> just a difference >>>> in the target market but also a difference in the >> operating system. >>>> For example OSX seems to not support ctrl+y >> at all (even not on firefox). >>>> >>>> I still would prefer to see ctrl+y added to the >> defaults. But if there >>>> is no chance >>>> to get both standards supported with blender then >> keeping ctrl+shift+z as >>>> the default seems the best choice to me. >>>> >>>> Cheers, >>>> Gaia >>>> >>>> >>>> Am 17.04.2011 10:32, schrieb Matt Ebb: >>>>> On Sun, Apr 17, 2011 at 5:37 PM, Damir >> Prebeg<[email protected]> >> wrote: >>>>>> Again, as I've said, CTRL+SHIFT+Z is >> perfect for standard US keyboard >>>>>> users. For the rest of us (or at least >> users of QWERTZ) it's not. But >>>>>> according your responses I see that we'll >> have to change that >>>>>> individually. >>>>> No shortcut organisation will be ergonomic for >> all keyboard layouts - >>>>> there will always be someone who finds it >> inconvenient. As a lowest >>>>> common denominator blender is designed for use >> with a US keyboard - >>>>> for others, that's precisely what having >> customisable shortcut keys is >>>>> for. >>>>> >>>>> Matt >>>>> >> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> >>> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
