oh woa! could this be related to this? this has been a nightmare for me and I'm far from figuring it out
http://projects.blender.org/tracker/index.php?func=detail&aid=27032&group_id=9&atid=498 any insights? Daniel Salazar 3Developer.com On Tue, Apr 19, 2011 at 12:37 AM, Campbell Barton <[email protected]> wrote: > Revision: 36218 > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36218 > Author: campbellbarton > Date: 2011-04-19 06:37:29 +0000 (Tue, 19 Apr 2011) > Log Message: > ----------- > noticed a problem with rendering non-active scenes in the node editor. > - the frame from the current scene wasn't used - whereas with rendering it > is, set the current frame as is done when node rendering. > - camera switching also failed, added a call to it. > > Modified Paths: > -------------- > trunk/blender/source/blender/editors/render/render_internal.c > > Modified: trunk/blender/source/blender/editors/render/render_internal.c > =================================================================== > --- trunk/blender/source/blender/editors/render/render_internal.c > 2011-04-19 06:15:13 UTC (rev 36217) > +++ trunk/blender/source/blender/editors/render/render_internal.c > 2011-04-19 06:37:29 UTC (rev 36218) > @@ -54,6 +54,7 @@ > #include "BKE_report.h" > #include "BKE_sequencer.h" > #include "BKE_screen.h" > +#include "BKE_scene.h" > > #include "WM_api.h" > #include "WM_types.h" > @@ -744,6 +745,10 @@ > rl = (SceneRenderLayer *)BLI_findstring(&scene->r.layers, > rl_name, offsetof(SceneRenderLayer, name)); > > if (scn && rl) { > + /* camera switch wont have updated */ > + scn->r.cfra= scene->r.cfra; > + scene_camera_switch_update(scn); > + > scene = scn; > srl = rl; > } > > _______________________________________________ > Bf-blender-cvs mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-blender-cvs > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
