This is possible in 2.5x but I don't have any example script example to show you.
You'll want to get the mouse pointer as a vector in 3D space, 2.4x had a function for this which is property not hard to port see: BPyWindow.py, mouseViewRay(...) https://svn.blender.org/svnroot/bf-blender/tags/blender-2.49b-release/release/scripts/bpymodules/BPyWindow.py Then you can use obj.ray_cast, see: http://www.blender.org/documentation/blender_python_api_2_57_release/bpy.types.Object.html?highlight=ray_cast#bpy.types.Object.ray_cast On Fri, Apr 22, 2011 at 3:32 PM, Xavier Thomas <[email protected]> wrote: > Hi, > > I don't want to be rude but if this is for any kind of game you should > ask in a user forum (and use a raycast from the camera position in the > direction of the mouse click ). If this is for Blender editors than > you should check some of the base operator that does similar thing > (selection operator?) and reuse the code that can be reused. > > Xavier > > 2011/4/22 Yuniel Castro González <[email protected]>: >> Hi. >> I need to know what is the polygon that is pointing the mouse pointer, for >> example, if I have a cube I need to get the id of the face is pointing the >> mouse pointer. >> Thanks. >> >> -- >> >> >> >> >> >> >> >> >> Yuniel >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
