Just want to point out that i only want to merge the parts of the branch that improve the core node system. The new node tree types i made for modifiers and particles will be stripped for this purpose, they are not really usable yet. The remaining changes are mostly related to code maintainability (and they're quite a lot!). This will come in handy for all the different new node-based projects (opencl compositor, 'cycles' shader system). I will make a blog post or wiki page before handing this over to review.
Cheers, Lukas On Sun, Apr 24, 2011 at 4:42 PM, Sergey I. Sharybin <[email protected]> wrote: > Hi all > > Here's a summary of topics: > > 1) Blender 2.57 release: > > - One more crash was detected in Blender 2.57a release (crash when using > Enter in menus which load file). > > - There was no final decision about update release, but everybody agreed > it's annoying bug and it would be cool to get updated official release > builds. > > - Sculpting on non-locked keys was commited by Sergey. Also, he wanetd > to mention that sculpting on constructive modifiers isn't disabled > forever and returning of this option with better implementation is > already in his TODO list. > > 2) Other projects > > - Lukas Toenne is working under cleaning up his particles-2010 branch. > He mentioned that core changes he made to the node system would be very > beneficial. > > 3) Google Summer of Code > > - Official announcement of accepted students would be tomorrow, April 25 > 19:00 UTC. > > -- > With best regards, Sergey I. Sharybin > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
