I'm not a dev, but I definitely agree with you Daniel. I find that view mode rarely worthwhile. I think it may be useful to look at the way UDK does this (being an FPS engine). UDK uses W and S to control movement on the Y plane, A and D for the X plane, and SPACE and C for the Z. Mouse movement is used for rotation, and the scroll wheel is used to change the speed of movement. I would recommend, for use in Blender to add Q and E to control roll. Working with that engine, I've found the movement scheme to be incredibly useful for navigating large scenes.
UDK is available here: http://www.udk.com/ Hope that helps make a decision. Brandon Phoenix ---------------------------------------------------------------------------------------------------- Date: Sun, 24 Apr 2011 15:55:46 -0600 From: "Daniel Salazar - 3Developer.com" <[email protected]> Subject: [Bf-committers] Camera view navigation rant To: bf-blender developers <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=UTF-8 So can we take a look at camera view navigation? It's like playing a space flight simulator every time I press Shift F, I just want to position and orient my camera, not to deal with inertia and atmosphere entering angle! (feels like that at least) http://chrome.atari.com/lunarlander/ The flight mode panning (WASD keys) is of no use.. again calculating directions and inercia and keeping in mind how many presses I've done for each side so I can try and counter act when I want a stop! (which never works btw, the counter act seems to never be able to reach zero again) this could be a test for new NASA astronauts. Trackball is a "decent" tool for orienting the camera but it is about 10 times too sensitive, and somehow seems like it's going the wrong direction (inverted axis?) I have asked for simple game like controls in the past, you know those first person shooter controls? those are intuitive and precise but the answer was something like "naah fly simulator is cooler, we can fly like birds!", really that was an actual answer, supposedly for live recording the camera to keyframes. Also a lock camera to view option would be great so we can just move the camera like we move any other viewport am I the only one that doesn't get this? peace, Daniel Salazar 3Developer.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
