def getPixelDepth(x,y):
z = BGL.Buffer(BGL.GL_FLOAT, [1])
glReadPixels (x,y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, z);
print "value from depth buffer is",z
return z[0]in blender 2.49 this function returns the z coordinate since the pair (x, y), but what I can do it in 2.5 because those functions do not recognize them Thanks. -- Yuniel _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
