Hello everyone, Today we held an IRC meeting to discuss the BGE and it's future. We plan to have more of these in the future (possibly once a month). Here are the minutes of this meeting:
License: * Attempt to use non-viral licenses going forward * Allows for code to be reused and shared with other projects (eg, GameKit) * Modification to existing code needs to be GPL, new “modules” can be licensed separately * Try to double license GSoC 2011 projects * Some food for thought: http://altdevblogaday.org/2011/04/12/sharing-code/ Current Projects and Merging: * The GSoC BGE Shaders branch still has workflow issues and missing data-types. Mitchell will come up with a list of todos and rebranch with working code (trying to use an existing branch if possible) * The GSoC Recast/Detour branch is stable enough to merge, and Nick will prepare it for merging in the next couple of weeks. * The TexFace removal feature is almost ready. Dalai will be giving the patch a “final treatment” this week/next. * A list of smaller features will be sent to the mailing list for review Some ideas of what new developers could look into: * Discrete LoD * Save converted BGE data out to a file * Document bge.constraints and bge.texture modules * Adding threading to the BGE (eg, loading a new scene, separate render thread to make use of swap buffer wait time, etc) [NOTE: This one's tough!] GSoC 2011 Polishing and Bugfixing Project: * Fixing GLSL lighting bugs * Fixing python functions for mist, ambient, etc in GLSL mode * Support for DDS textures with DXT compression (patch started) * VBO support (patch started) * Multi-UV (patch started) * Mip Map settings per texture * A BA thread will be started for more feedback Future involvement: * Mitchell Stokes will remain active. * Dalai Felinto needs to finish his book, but he plans to do more coding after that. * Sven Brand hopes to remain active at least until December when he finishes his thesis * Vitor Balbio will continue studying the code and will help with what he can * Daniel Stokes plans to continue contributing * Benoit Bolsee plans get back to some BGE work after 1 year _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
