Why we can't load textures in UV editor? I mean, we can load external files or generated images, but we can't load textures with transforms applied. Example: I load tileable roof image but I have to scale it down. Then I have to tweak position (or even rotation) of some UV island but I can't see what I'm doing directly because there's no option to load actual texture in UV editor. Then I have to drop back to good old trial and error way... Or am I missing something?
Oh, yes, one more thing unrelated to this: I would like to be able to rotate texture, not only scale it. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
