Hi Everyone, I'm posting this to both the blender development list and the blender vfx list as I think it is relevant to both.
This package is meant to illustrate the current deficencies in Blender with regards to 1) DPX handling [1], 2) color management and 3) ASC-CDL compliance [2]. I am a freelance cinematographer with a hobby interest in both open source software and post-production. I have had experience working with a colorist on already mature color grading solutions for Linux like Baselight and Davinci Resolve. I would love to see Blender's power and flexibility as a 3D modeling and compositing solution be extended to that of a colorist. Even before that though, Blender needs to get it's ImageIO and color management house in order. With in this package you will find as follows: * Example .blend files. * Screenshots of the tested setup. * Reference DPX's and the .ccc list from the ASC-CDL reference distribution included for convenience * Blender's output from the .blend files rendered as DPX For reference I have used the iv utility from the OpenImageIO project and their DPX implimentation as being correct and complete. OpenImageIO can be obtained from https://sites.google.com/site/openimageio/ OpenImageIO was compiled from a recent trunk. If I have made any errors or omissions, please let me know. I've did this testing with the intent of sparking discussion. http://files.aehunter.net/Blender/Blender%20ASC-CDL%20Tests.tar.gz = Related Bug Reports = 27377 - Rendered DPX's do not match viewer [1] 27378 - ASC-CDL Color Balance Node does not allow for full range of values [2] [1] http://projects.blender.org/tracker/index.php?func=detail&aid=27377&group_id=9&atid=498 [2] http://projects.blender.org/tracker/?func=detail&atid=498&aid=27378&group_id=9 Cheers, Andrew _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
