> shift-alt drag button into text editor or console -> full path > shift-alt drag button into driver area -> appropriately truncated path
Alternatively, we could have it always copy the full path, but when pasting (full over-write) into the driver path, it truncates it up to the matching datablock. This would also future-proof, for when (hopefully) the animation system will be able to handle arbitrary rna paths (e.g. scene-level actions/ipo-bags). --Nathan On Thu, May 19, 2011 at 9:13 AM, Bassam Kurdali <[email protected]> wrote: > On Thu, 2011-05-19 at 09:31 +0200, Damir Prebeg wrote: >> Hi there, >> >> It would be much more useful if we could copy full data path and not >> just the last part of it. For instance, If I copy data path of x >> render resolution, all I get is "render.resolution_x". And under witch >> module or class lives that render? It's like you are giving me a >> street name with a number but you don't want to tell me in witch city >> that street is located. > I hit the reply button too soon. Here's an idea: > use drag and drop (with a modifier, e.g. alt, or shift-alt) on buttons: > > shift-alt drag button into text editor or console -> full path > shift-alt drag button into driver area -> appropriately truncated path > > I'm not sure if this is an abuse of drag and drop. Alternatively having > a 'smart paste' that omits the path might work for drivers. I have no > idea if that would be an abuse of copy/paste however ;) > > Bassam > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
