There's a flag set in the file which means "the color are in log
colorspace".
Of course, the goal of what I coded in Blender is to display the picture on
screen, so in sRGB colorspace. The conversion from Log colorspace to sRGB
colorspace is then mandatory.

With GraphicsMagick, you can override this flag to let GraphicsMagick think
that the file are already in RGB colorspace. That's what they do with this
command :

gm display -define dpx:colorspace=rgb ref_output_image.0102.dpx


About the OpenColorIO node, it seems that Jeroen Bakker has already planned
to do it in his tile based compositor [1]. So I don't think it's worth
losing time on that if someone is already working on it.

[1]
http://ocl.atmind.nl/doku.php?id=status:report_20110227&s[]=opencolorio#opencolorio



2011/5/19 Troy Sobotka <[email protected]>

> I finished reviewing the thread you pointed at Julien. Great find.
>
> It appears that the consensus was that there is an implied transfer to a
> film LUT within the file.
>
> The traditional -profile conversion appears to work in that instance[1].
>
> Is that what is muddling the issue here?
>
> With respect,
> TJS
>
> [1] http://osdir.com/ml/video.graphicsmagick.help/2007-03/msg00007.html
> On May 19, 2011 9:12 AM, "Julien Enche" <[email protected]> wrote:
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>
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